I collaborated with a team of artists at Preswerx to develop a real-time interactive cruise ship experience in Unreal Engine. My role focused on establishing the ship’s modular kit, defining accurate dimensions, and whiteboxing the environment to scale. I scoped out asset needs, assigned tasks to the team, and oversaw asset reviews to maintain visual and technical consistency. I handled engine implementation, including material assignment, collision setup, and general scene integration, while coordinating closely with our technical artists to support scene setup and tool development.